Hi, I'm Jack! I'm a programmer and game developer, passionate about creating fun games and interesting mechanics. I specialise in Unity and C#, but also have experience with a range of other tools, languages, and engines. I especially enjoy working on procedural generation and other rogue-lite game mechanics that make every experience unique.
My timezone: AEST (UTC+10:00)
A game where players explore a steampunk-style factory and fight a series of bosses. Made in a team for Boss Rush Jam 2025, with the theme "Spin".
A mobile game where players send their Lil Dudes on adventures to battle and gather resources for their town. Battles are automatic, with Lil Dudes having varied stats, abilities, and synergies. Successful battles may recruit new Lil Dudes and provide materials to improve the town with buildings and decorations.
A spiritual successor to the game 'Lovers in a Dangerous Spacetime', where players explore procedurally generated levels containing enemies and procedurally generated structures and challenges, by manning stations of their spaceship in local co-op.
Many mods for the game 'Roguelands', available via the GadgetCore mod browser.
Flappy bird with a twist (the pipes shoot lasers). At the time of uploading had an online leaderboard, but that's no longer running.
An educational game where you complete spelling and grammar puzzles to progress. Created in collaboration with an English teacher who used the game in his class.
A casual arcade gliding game with procedurally generated terrain. Created for the Sports2020 challenge. Features custom physics for the gliding mechanics. Some performance issues due to engine limitations.
A fast-paced, arcade, procedural puzzle game made within 48 hours for the 2023 Global Game Jam.
A program that runs in the background as a Windows service, gathering all match data for the game 'Paladins' via their API, storing it in a PostgreSQL database. Uses SQL queries to export summary stats to csv files for formatting and further analysis.